so long uncanny valley
The good people at Image Metrics would like to introduce you to Emily. Her face is entirely CG and laid back over the actress who they captured the performance from.
LINK: Lifelike animation heralds new era for computer games
Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology.
Emily – the woman in the above animation – was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness.
Now, I don’t know about you…but I’m stunned.

















