so say we all

Did you watch it? I know I did! Twice in fact. And now that I’m writing about it I’m jonsing for a third go as well. It was beautiful, and it wasn’t perfect. But seldom beautiful things are. It was bold and true to it’s original vision. And it left me feeling satified, terrified, and sad. I’m speaking, of course, about the Battlestar Galactica series finale.

It’s been a long four years for this rag-tag fleet. And just as long of a journey for all of us who have watched it since the mini-series. Throughout these four years we’ve seen ground breaking Visual Effects, amazing writing, even have taken a sucker punch or two. And the finale was no exceptions, which left me chomping at the bit for the 3 1/2 extended cut promised by series creator Ron Moore.

But while we wait for that to be released, read this VFXWorld article with me. And learn about all the people and tech behind some of the greatest television Visual Effects work done in the past decade.

LINK: Battlestar Galactica Finale – The End of an Era

In an exclusive chat with VFXWorld, series re-inventor and exec producer Ronald D. Moore says of Hutzel’s team, “Their contribution has been enormous. They provided a reality to the world that allowed the audience to suspend their disbelief and accept the dramatic story taking place with our characters. The vfx team convinced the audience that all of these things were really happening, that these Vipers really did fly around and someone had to go shoot them with real cameras. I feel like this was the first time that what happened outside a spaceship was as real as what was happening inside.”

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