By: Doug Hogan | Added: Jun 17, 2009

What do you do when you get the note ‘Put some stank on it’? Well one option is to simulate a Bleach Bypass on your shot. Not know what Bleach Bypass actually is? Well the short version is it’s cool and you’ve seen it used in a ton of films and commercials. The long version [...]

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By: Doug Hogan | Added: Jun 15, 2009

One tool that I really love in Photoshop is the HighPass filter. It’s a favorite of photographers who want to get a really sharp looking image. And the results are pretty stunning. But what about us Nukers out there who want to give our comps that same love? Well now you can by using my [...]

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By: Doug Hogan | Added: Jun 11, 2009

It’s a well known fact among the community that Nuke’s file browser a little less than clever. If you create a Write node and your file path is calling a folder that doesn’t exist, your script will just error out and nothing will be rendered. Leaving you with the task of then going in and [...]

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By: Doug Hogan | Added: Jun 11, 2009

A good comp is a clean comp. I’ve said this before, and it really is true! There is nothing worse than opening up a Nuke script only to find this… Ahhhhhhh!!! Sure it might work, but how can you follow exactly what is doing what? And if there IS a problem, this type of script [...]

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By: Doug Hogan | Added: Jun 05, 2009

When you use writeRead you will generate a new Read node with the frame sequence that the selected Write node was rendering. Simple idea yes, but this has many uses for a studio Compositor. Whether it’s simply to just review the newly rendered sequence, or even precomp’ing elements to pipe back into your comp. This [...]

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4 Comments | Categories: Lab Nuke Tools Python Scripts |
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By: Doug Hogan | Added: Jun 05, 2009

reloadALLreads is another addition to the Utility series of python scripts that does exactly what the name implies. Use this script to make sure that before you render, all your Reads have the most up to date renders. And avoid those nasty Nuke error message! No selection required. Just go to the newly created Lab [...]

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By: Doug Hogan | Added: Jun 05, 2009

This python script is a solution to a problem that always seems to just jump up and bite you come render time. Let me paint a picture for you. You go to render your sweet looking shot, only to find that a good number of 3D frames never got rendered! Well now you’d have to [...]

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By: Doug Hogan | Added: Jun 05, 2009

1, 2, 3, 4, ah screw it! This simple python script that does just what it says. How many nodes make up your masterpiece of a comp? Well download this script to find out with just a press of a button! This is the first addition to the no muss no fuss Utility scripts coming [...]

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2 Comments | Categories: Lab Nuke Tools Python Scripts |
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By: Doug Hogan | Added: Jun 01, 2009

A good camera shake tool is something every CG artist should have in their tool box. Whether it’s for a shot with an explosion, a car zooming by the camera, or even natural disasters like tornadoes or earthquakes. Camera shake can give you a lot bang for your buck, and be just the thing to [...]

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2 Comments | Categories: Gizmos Lab Nuke Tools |
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By: Doug Hogan | Added: May 13, 2009

A good comp is a clean comp. Something that gets harder to keep up with if you start off unorganized. That’s where this custom written python script I wrote in my freetime comes in. Install it into your Nuke / plugins folder, and whenever you bring in a new Read node with a crazy frame [...]

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2 Comments | Categories: Lab Nuke Tools Python Scripts |
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