displacement in a flash

This was demoed at Siggraph last week and once again…I’m blown away. This same technique being applied to real world capture tools like photogrammetry and panoramic photography will dish out some pretty sweet CG.

LINK: Textured graphics can be captured in a flash

The virtual worlds in computer games provide a realistic backdrop to the action. But step too close and the effect is lost – you’ll see that textures and patterns are usually displayed on flat surfaces that look dull and artificial.

A simpler way to add depth to textured surfaces could change that.

The new technique can reconstruct the depth of a surface simply by taking two photos of it – one with a flash and one without (see video, right). Merely analysing the resulting shading patterns can capture the surface’s 3D texture.

Until now making realistic textures required the use of bulky and expensive laser scanners, says Mashhuda Glencross at the University of Manchester, UK. And the process is really time-consuming, she adds.

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