Archive for ‘Science’
ProFORMA
Check out this amazing piece of software coming out of Cambridge, that turns your little old web cam into a surprisingly accurate 3D scanner. It’s called ProFORMA for short, or Probabilistic Feature-based On-line Rapid Model Acquisition for long, and it works by generating a point cloud through a Delaunay tetrahedralization process. Which means it uses 2D XY [...]
foundry buys spi’s katana
This is wonderful news for fellow Compositors out there. The Foundry has officially acquired Sony Pictures Imageworks’ in-house lighting/compositing system, Katana! Why is this so big? Well not only will Nuke in the very near future feature a complete 3D lighting package, completely bypassing traditional pipelines of 3D software lighting and giving control straight over [...]
auto-photoshop
This video was shown at Siggraph Asia 2009 and frankly…blew my mind. The program is called Sketch2Photo, and the name pretty much says exactly what it’s designed to do. The gist is you draw a sketch on a computer connected to the net, label those line drawings (i.e. a person=person), and then the program goes [...]
debevec at TED
LINK: Paul Debevec animates a photo-real digital face At TEDxUSC, computer graphics trailblazer Paul Debevec explains the scene-stealing technology behind Digital Emily, a digitally constructed human face so realistic it stands up to multiple takes.
Nuke 5.2v1
Alright everyone, get an email ready for your IT department because Nuke 5.2v1 has been released! New features include… Metadata – “No idea what to use this for, but I’m sure something cool” Precomp Node DiskCache Node Tile Node – “CamQuake is itching for an update now!” Monitor Output Dockable Progress Panels Input Processes and [...]
siggraph preview video
We’re back! We had a great time, met a ton of great people, and even ran into a few old friends from back at SCAD! I took a ton of pictures that I’m going to be uploading soon, and I’m also putting together a video that I took on the floor of the convention! Expect [...]
RIP Toxik (2005-2009)
PM on g-force 3d
Popular Mechanics magazine published an article last Friday on the work done to convert the new movie “G-Force” into stereoscopic 3D. It goes on to talk about the techniques involved in taking a traditionally shot 2D movie and creating the left eye parallax digitally. By which I can’t say too much about, but just trust [...]
hi spore, I’m maya
‘Spore’ Art Directory Ocean Quigley (awesome name btw) made some waves on his blog when we announced that with the newly released patch 5 for the game, players and 3d artists can actually export out the creature they create in game directly into Maya. This isn’t just a simple .obj either, because the exporter will [...]
weta gets nuke
The Nuke worldwide take over has just added one more major studio to it’s bed post. Welcome WETA! Things are starting to get pretty exciting. And I think it’s safe to say that this is a major sign that Shake’s days at VFX studios is numbered. LINK: Weta Digital Purchases Site License Of Nuke Since [...]





















