Archive for ‘Science’

ProFORMA

By: Doug Hogan | Posted: Nov 25, 2009
ProFORMA

Check out this amazing piece of software coming out of Cambridge, that turns your little old web cam into a surprisingly accurate 3D scanner. It’s called ProFORMA for short, or Probabilistic Feature-based On-line Rapid Model Acquisition for long, and it works by generating a point cloud through a Delaunay tetrahedralization process. Which means it uses 2D XY [...]

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No Comments | Topics: Software Technology The Blog The Daily Link Visual Effects |

foundry buys spi’s katana

By: Doug Hogan | Posted: Nov 02, 2009
foundry buys spi's katana

This is wonderful news for fellow Compositors out there. The Foundry has officially acquired Sony Pictures Imageworks’ in-house lighting/compositing system, Katana! Why is this so big? Well not only will Nuke in the very near future feature a complete 3D lighting package, completely bypassing traditional pipelines of 3D software lighting and giving control straight over [...]

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No Comments | Topics: Compositing Software Technology The Blog The Daily Link Visual Effects |

auto-photoshop

By: Doug Hogan | Posted: Oct 24, 2009
auto-photoshop

This video was shown at Siggraph Asia 2009 and frankly…blew my mind. The program is called Sketch2Photo, and the name pretty much says exactly what it’s designed to do. The gist is you draw a sketch on a computer connected to the net, label those line drawings (i.e. a person=person), and then the program goes [...]

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No Comments | Topics: Compositing Rotoscoping Software Technology The Blog The Daily Link Visual Effects |

debevec at TED

By: Doug Hogan | Posted: Oct 20, 2009

LINK: Paul Debevec animates a photo-real digital face At TEDxUSC, computer graphics trailblazer Paul Debevec explains the scene-stealing technology behind Digital Emily, a digitally constructed human face so realistic it stands up to multiple takes.

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No Comments | Topics: Behind the Scenes Computer Generated Technology The Blog The Daily Link Visual Effects |

Nuke 5.2v1

By: Doug Hogan | Posted: Aug 27, 2009
Nuke 5.2v1

Alright everyone, get an email ready for your IT department because Nuke 5.2v1 has been released! New features include… Metadata – “No idea what to use this for, but I’m sure something cool” Precomp Node DiskCache Node Tile Node – “CamQuake is itching for an update now!” Monitor Output Dockable Progress Panels Input Processes and [...]

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No Comments | Topics: Software Technology The Blog Visual Effects |

siggraph preview video

By: Doug Hogan | Posted: Aug 10, 2009

We’re back! We had a great time, met a ton of great people, and even ran into a few old friends from back at SCAD! I took a ton of pictures that I’m going to be uploading soon, and I’m also putting together a video that I took on the floor of the convention! Expect [...]

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No Comments | Topics: Technology The Blog The Daily Link Visual Effects |

RIP Toxik (2005-2009)

By: Doug Hogan | Posted: Aug 04, 2009
RIP Toxik (2005-2009)

Oh, Toxik. I hardly knew thee. You had such promise in the beginning, being one of the first compositing systems to adopt an OpenEXR work flow. But you just never seemed to find your place in a world dominated by the ghost of our late friend Shake, and the rising young star that is Nuke. [...]

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No Comments | Topics: Software The Blog The Daily Link Visual Effects |

PM on g-force 3d

By: Doug Hogan | Posted: Jul 27, 2009
PM on g-force 3d

Popular Mechanics magazine published an article last Friday on the work done to convert the new movie “G-Force” into stereoscopic 3D. It goes on to talk about the techniques involved in taking a traditionally shot 2D movie and creating the left eye parallax digitally. By which I can’t say too much about, but just trust [...]

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No Comments | Topics: Behind the Scenes Movies Technology The Blog Visual Effects |

hi spore, I’m maya

By: Doug Hogan | Posted: Jul 24, 2009
hi spore, I'm maya

‘Spore’ Art Directory Ocean Quigley (awesome name btw) made some waves on his blog when we announced that with the newly released patch 5 for the game, players and 3d artists can actually export out the creature they create in game directly into Maya. This isn’t just a simple .obj either, because the exporter will [...]

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No Comments | Topics: Software Technology The Blog The Daily Link Video Games Visual Effects |

weta gets nuke

By: Doug Hogan | Posted: Jul 06, 2009

The Nuke worldwide take over has just added one more major studio to it’s bed post. Welcome WETA! Things are starting to get pretty exciting. And I think it’s safe to say that this is a major sign that Shake’s days at VFX studios is numbered. LINK: Weta Digital Purchases Site License Of Nuke Since [...]

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No Comments | Topics: Software Technology The Blog Visual Effects |

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