thank you bear mccreary

Today I got in the mail an AWESOME prize for my entry into the “Battlestar Galactica Orchestra Web Design Contest“. Check it out!

BSG-Best-of-Cover

A signed limited edition best of BSG season 1-4 soundtrack, that was only given to the cast and crew of the series! This is seriously one of the coolest pieces of mail I’ve ever gotten, and it’s even signed to me personally!

I’m geeking out man, if you can’t tell. But what I really wanted to say was simply thank you to Bear McCreary for such an awesome prize. Something so simple, but also something clearly so thoughtful means the world to this fan. This is going to have a very special place in my geeky collection…and iPod. You RULE!!!

LINK: Bear McCreary.com

shake yo spruce

This one goes out to all you musicians out there! Now lets start off with a question…

Q: “What does a musician using a tree as an instrument have to do with CGI?”

Read on to find out, and get ready to have Diego Stocco blow your mind!

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LINK: Absolutely Amazing Music Made from a Tree!

In the garden of my house there’s a tree with lots of randomly grown twigs. It looks odd and nice at the same time. One day I asked myself if I could create a piece of music with it.

To tune the tree I picked a fundamental note and tuned the twigs by trimming them with a pencil sharpener. I used two Røde NT6 and a NTG-2 as microphones, combined with a customized stethoscope.

I recorded the tracks live on a Pro Tools LE system. I didn’t use any synthesizer or sampler to create or modify the sounds. All the sounds come from playing the tree, by bowing the twigs, shaking the leaves, playing rhythms on the cortex and so on.

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The strange and unorthodox seem to be this musicians weapon of choice, as he has also made music using a bunch of other weird stuff like Typewriters, Sand, and Saws, to name a few.

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Typosonic Machine:

LINK: Typosonic Machine

Click the link to hear the Typosonic Machine in action.

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Music from Sand:

LINK: Music from Sand

I had some sandbags in the backyard that I used in November during a rainy day. I was moving them to a different spot when I heard the noise of the sand. I thought that maybe I could try a new sound design technique so I bought some piezo film transducers and started to experiment with them.

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Now this is of course not a music blog. So we started off with the question of “What does a musician using a tree as an instrument have to do with CGI?”

Well if you’re like me and always skipped to the end of those old “Choose Your Own Adventure” books, then probably already saw the answer in the Topics section of this post! But if not…Diego Stocco is also the composer for the new Nintendo Wii game, “The Conduit”. And he brought along all of his weird and wonderful instruments for the scoring of the soundtrack. Check out this behind the scenes video below!

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LINK: The Making of “The Conduit Shaping” Soundtrack

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For this project I created a large amount of ambiences, tonal distortions, massive drums and percussions by using various unusual acoustic and electronic instruments. In some cases, also for the orchestral sounds I experimented with signal processing to alter their original color and character.

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Kinda makes you want to pick up the game doesn’t it? Or at least the soundtrack.

LINK: Amazon.com – The Conduit – Nintendo Wii

In The Conduit, you’ll find yourself at the center of a thrilling battle involving aliens, secret agents and centuries-old government conspiracies, all set against the backdrop of modern-day Washington, D.C. Built from the ground up for the Wii, the game pits you against ruthless, wily enemies who react to your moves and use the environment to their own advantage. Tailor the game to suit your personal style, and see the game’s intense visuals burst to life complete with dynamic environment mapping, interactive water with real-time reflection and four-stage texture composition. Gather up to 11 additional players online for brutal multiplayer action, and incorporate the Wii Speak peripheral to enhance the immediacy of the battle.

steel life

This short by Mathieu Gerard, with music composed by Mathieu Alvadol, hit me like a ton of bricks today. These two artists make just an amazing combination. Breathtaking visuals, and superb orchestral music. It just gets me every time.


house of cards

Q: What do you get when you mix real-time LIDAR point recording with the heady British band, Radiohead?

A: This really stunning tech savy music video…

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Here’s the synopsis of the process that the band posted on their Google code page. Which by the way is a really cool open source project hosting service.

Radiohead just released a new video for its song “House of Cards” from the album “In Rainbows”.

No cameras or lights were used. Instead two technologies were used to capture 3D images: Geometric Informatics and Velodyne LIDAR. Geometric Informatics scanning systems produce structured light to capture 3D images at close proximity, while a Velodyne Lidar system that uses multiple lasers is used to capture large environments such as landscapes. In this video, 64 lasers rotating and shooting in a 360 degree radius 900 times per minute produced all the exterior scenes.

And here’s the making of they posted as well…really cool stuff.

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Now if that wasn’t enough for ya, they also posted a 3D viewer of the point data they captured. Giving you the ability and pan, zoom, and tilt your way through point cloud goodness. Click the image below to be taken to the page…

LINK: Radiohead / House of Cards – Google Code Page

LINK: Radiohead / House of Cards – 3D Point Cloud Viewer

LINK: Radiohead music video shot with lasers

THE latest music video from rock band Radiohead, shot using lasers instead of cameras, has been released on Google overnight.

The music video for House Of Cards, from the band’s 2007 album In Rainbows, was shot entirely by scanning systems that use lasers instead of lenses to capture the image.

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Now if all that doesn’t make you want to go out and buy the album on iTunes, then I don’t know what will!