wild facial animation

You know what I learned today? That Jim Henson’s amazing creatures from “Where The Wild Things Are” got a little help from CG. Now don’t worry, they didn’t go all Jar Jar and just use these incredible suits for eye line and then replace everything else. Actually they used computer graphics for what it’s really good for. Digital augmentation. Which is a fancy way of saying 3D warping. This was done to match the lip sync of the voice actors, and get a wider range of expression than what could be achieved with just animatronics. A great lesson for future filmmakers on how to use the tried and true old analogue techniques and marry them with the new fangled digital world.

I hope you’re surprised by this too, because honestly I had no idea that Framestore had done this work! If you read this blog often you’ll know that this is the types of VFX I love. That ones where you’re completely unaware of the computer’s presence because A. the artist used the tool intelligently, and B. it was expertly done.

Read more by following the link below. And if you’ve seen this film already, let me know what you thought in the comments below! I’m hopefully going to check it out this weekend and would love to hear what you all thought of it.

LINK: Getting Wild About Facial Animation

They tried a lot of techniques before realizing that the best approach would be limited facial animation enhancement whenever they needed lip-synch. In other words, strictly for the movement of the face, they only animated the eyes, lips, teeth and tongue.

And the faces in Wild Things were brought to life at London-based Framestore primarily using a new twist on an old technique known as “sequence projection” or “projection mapping,” often used to create talking animals. For Wild Things, however, it had to be taken to a new technical and artistic level. Character suit performances were filmed with static faces. The faces or heads were tracked in 3D and a CG articulated head was animated on top to achieve the appropriate performance to match suit and dialogue.

Toy Story Made Me a Pack Rat

Well after a 3 hour train ride, a 9 hour plane ride, a 5 hour lay over in New Jersey, and then a 3 hour flight to NOLA…we’re back in the States! It was a great trip but I can’t tell you how good the stars and stripes look. TV, Diet Coke, and 3G…god bless America! The next few days are going to be spent catching up on all the stuff that’s been going on since we’ve been abroad, so without further ado…let’s talk “Toy Story 3″ and how this trilogy has forever ruined my closet.

While Jess and I were away in Italy, dodging tour buses and learning the words “No Gratzie” VERY well…Pixar at long last released the full trailer for “Toy Story 3″. This time around, Andy…like the rest of my generation who was around for the original “Toy Story”, is all grown up and is going away to College. Facing the dilemma that I think most of the readers of this blog probably wrestled with as well, ‘What to do with your toys once you’re not a kid anymore?’ Me included.

Watch the trailer below…

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Looks pretty great, huh? Well now back to my main point, there’s really only two roads you can go really when it comes to childhood toys. Goodwill…or despritely clinging onto your childhood and trying to expain to your new College roommate why THIS Ninja Turtle is so much cooler than other ones because when you press down his turtle shell he does a “back-flip”. But in reality it usually just lands face first. Which is actually a problem with the slope of the desk, NOT the precise mechanical workings of this Mattel masterpiece. If you can’t tell…I didn’t go the Goodwill route.

Luckily for me though, I went to art school. A place where nerdy collections are encouraged and man-boys are a dime a dozen. Which, true to the stereotype, is the norm in most VFX studios as well. Now why is that? Well Pixar’s new trailer really made me start to realize…they’re partly to blame for an entire generation of pack rats out there!

Think about it. No longer is there only the normal excuse of “Hey, this might be worth something one day!” Which is still to this day why I hold onto all my old Bartman comics. Not because I’m all that big a fan of the pointey haired cartoon vigellante. But because of this simple question. Do you know anyone with the entire origin series of Bart Simpson as Bartman? Nope, me neither. That crap is RARE! And rare means dolla dolla bills.

But I digress, because now thanks to the influance of the “Toy Story” trilogy, there’s also the added pressure of hurting your toys feelings if give them away! This type of anthropomorphic behavior is dangerous damn it. Could your inner child take that type of pressure?! Mine couldn’t that’s for sure! I wouldn’t be able to live with myself if I found out one day that I hurt Capt. Picards feelings because I gave away him OR any of his best friends who populated the crew of the playset bridge of the USS Enterprise! Make that NOT so.

So…I hold onto them. And every other toy I could find in my parents attic. Though sadly if I’m honest…there were unintended casualties along the way from child to semi-adult. I still to this day have no idea what happen to my Stretch Armstrong, probably a distant garage sale or a date with a pair scissors to find out the secret to his stretchyness. (Secret: Cornstarch). And I can’t wipe away the atrocities I commited on an entire platoon of GI Joes during that tragic Operation Bottle Rocket of ’89.

How do I go on? Well I take trips to Toys-R-Us to atone for my sins, like many other kids of my generation, and collect everything I can. Vowing never to leave a toy behind again and find a special place on the shelf for each and every one in my man-boy office.

So thank you Toy Story, you taught me the error of my ways. And luckily I found a girl out there who actually encourages this addiction to my inner-child. I guess I just got lucky.

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Well that’s it for today, but man it feels good to post again! I can’t wait to get back to the regulary scheduled blogging. Which shouldn’t be too long from now. But tomorrow we’re back on a plane bound for Indiana, and then it’s a 5 hour drive back up to good old Michigan with our two cats and puppy. So Sunday I’m gonna be pretty much catatonic. But keep an eye out for a bunch of pictures from our wedding and honeymoon. They’re pretty beautiful if I do say so myself, but then again…it’s kinda hard to take bad pictures in Italy.

weta breaks down d9

WETA Digital posted a couple breakdown videos for the work they did on “District 9“.

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LINK: WETA Digital – District 9

The shots, like always, look excellent. I mean what else would you expect from Weta other than top notch VFX. But what I love the most is how simple the techniques they’re using really are. 3D matchmoved camera, and 2.5D projection. That’s it. Simple, clean, and FAST. Everything a good comp should be. And also some techniques that every VFX artist should have in their tool belt.

“Voyage à la Lune”

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Today’s the anniversary of George Méliès “A Trip to the Moon”, otherwise known as the father of modern VFX.

Though I’m sure this isn’t entirely the case, since a lot of other lesser known film makers were experimenting in France with similar techniques as Méliès at the time, “A Trip to the Moon” is undoubtedly the most well known and successful. And as such, the symbol of a rocket in the eye of the moon holds a special place in the visual effects community. Most literally in the Visual Effects Society awards logo…

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So to celebrate, check out the YouTube video below!

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rsp breaks it down

Rising Sun Pictures put together two really nice breakdowns for the work they did on ‘Harry Potter 6′ and ‘Terminator 4′. Both reels feature really stunning VFX work. Some of it the obvious stuff like robots, dragons…and magic. But some of it much more hidden. For example, I had no idea that Dumbledore’s blackened hand done in CG. Did you miss that too? Most seemed to not catch that one. Which just goes to show how good the work done by RSP was for this film. Though I did just have to think…wouldn’t it have been easier/cheaper to just break out some shoe polish and call it a day? I guess not.

Anyways, crack yourselves a Fosters and follow the links below to check out some pretty stellar VFX work down by this studio down under.

LINK: Harry Potter 6

LINK: Terminator 4

inglourious dykstra

LINK: Dykstra Talks Inglourious Basterds

From the get-go, what we always do is translate the written word into something visual and, of course, Quentin’s great to talk to because he’s a total visualist in the way he conceives of the storytelling aspect. So we were trying to figure out how to impart the presence of this character in this scene in the theater in a way that would impactful. His initial idea was to have Shosanna’s image on screen and have the fire consume the image. Well, by traditional standards, you would set about doing that by shooting the screen and then shooting the fire as a separate element and doing an optical composite to put the two pieces together. But he wanted very much to have that happen in the environment with the audience watching the actors, the stunt people and the extras. So it was a challenge because, technically speaking, fire is very bright and if you want to have fire with any detail in it, you have to expose it in an f/8 or an f/11. And when you do a projected image, you’re limited by the brightness of the projector, and, of course, that usually is in the realm of an f/4 or f/5. So it was trying to figure out how to create this image in situ, which was one of his prerequisites, or at least that’s where he wanted to start, and make all of the components synchronize. And we had to figure out how to make the screen burn at the rate that you choose to have it burn and have it start at the point you want it to start and have it integrate with the action of the image that’s being projected because it’s all happening at one time.

resurrecting 80′s scifi

More ‘District 9′ coverage over at VFXWorld, and nope I still haven’t seen it. Starting to feel like I need to turn in my VFX geek card or something! Hopefully next weekend though, because I haven’t heard anything but great things about this film.

LINK: District 9: Bringing Back ’80s Sci-Fi

When it came time for Neill Blomkamp to assemble the visual effects team for his first feature, District 9, his distinctive mash up of ’80s militaristic sci-fi (adapted from his short, Alive in Joburg), he was counting on Weta Digital. But with Avatar consuming Peter Jackson’s CG arm, the Vancouver resident turned to newcomer Image Engine to tackle the aliens and The Embassy (his former company) to create the exo-suit worn by the beleaguered protagonist (Sharlto Copley), who transforms into a “prawn” and must learn to embrace his new identity. Even so, Weta Digital found time to help out in the end, and Zoic contributed some minor yet explosive shots as well.”We had never done realistic digital characters on screen, let alone with a scope of 300 tough shots,” explains Image Engine’s Peter Muyzers, on-set visual effects supervisor & digital production manager. “So at the outset, Neill didn’t know very much about Image Engine. But Neill is such a supporter of Vancouver. When Weta Digital couldn’t do the whole movie, he saw it as an opportunity for a Vancouver company to step in. We started talking about the project with Neill and his assistants and by taking advantage of the BC tax incentives, they had a larger budget — that was key. We worked at keeping the look of the aliens as simple as possible. There’s not a lot of fur on them, there’s little physical interaction. There’s no water or major steam effects. Neill knows what he wants. He used Weta Workshop to design the aliens. We made use of hundreds of illustrations.”

avatar toy augments

Looks like Mattel is going to be taking the leap into Augmented Reality toys, starting off with this pretty cool product line for the upcoming “Avatar”.

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LINK: New Toy for Upcoming Movie Avatar

Kids will now have the chance to play with a different kind of toy. After the success of Mattel with BarbieGirls.com, having 18M registered users, they have now developed a new toy.

The toy line, developed in partnership with Twentieth Century Fox Licensing & Merchandising (Fox Licensing) will feature heroes, creatures and vehicles straight from James Cameron’s much-anticipated film, which is set for release in December 2009.

The augmented reality technology used for the project was developed by AR world leader Total Immersion. Each action figure, vehicle and creature in the product line will come with a 3-D web tag, called an i-TAG, which consumers can “scan” using a home computer’s webcam.

Scanning the i-TAG will reveal special content onscreen unique to the corresponding product. Exact content varies for each item, but could include biographical information, additional images and animated models of the figures. When the i-TAG for deluxe figures, vehicles or creatures are placed under a webcam, animated 3-D models will “come alive” through engaging, evading or defending moves. Place two i-TAGs from the “Battle Pack” together and the 3-D images will interact with each other.

“The development of our ‘Avatar’ toy line with the integration of the augmented reality technology marks an entirely new level of innovation in toys,” said Doug Wadleigh, Vice President for Boys Action Play Marketing, Mattel, Inc. “Boys will be able to play with the ‘Avatar’ figures and vehicles in ways that previously could only be imagined.”

‘avatar’ teaser released!

Alright everyone, drop what you’re doing and check out the new and REAL trailer for James Cameron’s “Avatar”! Fans have crashed the Apple Movies site for the 1080i HD trailer, but traileraddict.com is up and running. So check it out below and let me know what you think in the comments below! Looks like we’re in for something special come December…

neill bloomkamp…student

Check out “District 9” Director Neil Bloomkamp‘s 1998 VFS student reel. It has a big time Michael Bay, a’la “Armageddon” vibe to it. But you can really see this Director’s love and, more importantly, understanding of a strong visual language and cinematography.

I really can’t help but wonder what student reels from my graduating class at SCAD will be dusted off in 10 years.

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My favorite thing about this reel though has to be the “special thanks” to the now defunct Silicon Graphics Computer Systems. SGI will always hold a special place in not only my heart, but also every VFX artist past and present.

I vividly remember watching a special behind the scenes video tour of the server room at ILM during “Jurassic Park”. And that room was just packed to the gills with those beasts. And it wasn’t just at ILM! Any self respecting VFX studio back then had at least one system from SGI. Those machines were Cadillacs to visual effects artists back then, and I really miss that.

“Oh memories…out the corner of my mindddddd…such precious memories……of the way…we werrrreeeee…”