This is the best student reel that I’ve EVER seen. And it belongs to an artist named Hannes Appell of Germany.
LINK: LONECLONE VFX – 2008 Reel
Hannes Appell was born in Erlangen, Bavaria on July 11th 1979. After his abitur & alternative
civilian service he worked for NBC Europe in Düsseldorf. During his 3 years at the company,
he worked as a games journalist, editor and as post-production/graphics artist for the On Air
Promotion of the company. Since 2003 he studies animation & visual effects at the Institute
for Animation of the Filmakademie Baden-Württemberg. He currently is working on his
diploma short, freelancing as a 3d artist and compositing guy and brooding over next-gen
video game designs.
Here are some of my favorite stills from his site…



The stuff that really blows me away is the work he’s doing using the CryENGINE2 gaming engine. He’s modeling his sets in Maya and then importing them into the CryENGINE software for real-time color, texture, and light. Streamlining a big part of the post work, and giving him the ability to experiment with the composition of each shot in real-time.
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LINK: LONECLONE – Mutter Land in Crysis
LINK: LONECLONE – Compositing Test
These demo videos were made for a Tech Talk hosted by lNTEL Corp. at Siggraph 2008. Topics included convergence of game and film technology and how games drive the graphics industry.
It is a proof of concept demo for previz, mattepaintings and set extensions rendered in CRYTEK’sCRYENGINE2. Everything in this video was captured in real-time with no additional compositing done to the image. All art and models were done in Maya and then imported into the engine’s Sandbox2 editor for shading and lighting.
The goal is to generate a bulk of the film’s backgrounds using CRYENGINE2 to achieve a faster production output, easier lighting workflow and more dynamic art & camera interaction.
LINK: Crytek – CryENGINE2

Real time editing, bump mapping, dynamic lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE® 2 offers. The CryENGINE® 2 comes complete with all of its internal tools and also includes the CryENGINE® 2 Sandbox world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team that continuously develops the engine and can arrange teaching workshops for your team to increase the learning process.
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This really is where the VFX industry is heading. There is so much we can learn from the gaming industry, and pretty soon I believe there is going to be an almost seemless connection between these two cousins.
But not in a creepy way.